Spline IK: advanced settings | New advanced options coming soon for Spline IK in Auto-Rig Pro! | By Auto-Rig Pro for Blender | Facebook
![spline ik at end of chain, rotation constraint at beginning - Animation and Rigging - Blender Artists Community spline ik at end of chain, rotation constraint at beginning - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/6/1/d/61d0cbd5ed82ccb37145f7a7e4b0bacfdb4373dd.png)
spline ik at end of chain, rotation constraint at beginning - Animation and Rigging - Blender Artists Community
![I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender](https://i.redd.it/im-trying-to-rig-this-tail-used-spline-ik-but-the-mesh-v0-ffxbzx4t334b1.png?width=1920&format=png&auto=webp&s=95fc418c8bf54aefb3ea19787acd74d727c4cd8c)
I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender
![Major bone distortion when exporting with Spline IK bone constraint. · Issue #1683 · KhronosGroup/glTF-Blender-IO · GitHub Major bone distortion when exporting with Spline IK bone constraint. · Issue #1683 · KhronosGroup/glTF-Blender-IO · GitHub](https://user-images.githubusercontent.com/7751182/179174476-ba2a26f3-772a-4e6e-802f-2c5fe2e5a63a.png)
Major bone distortion when exporting with Spline IK bone constraint. · Issue #1683 · KhronosGroup/glTF-Blender-IO · GitHub
Spline IK with copy rotation controlled by a ik armature seems unstable - Animation and Rigging - Blender Artists Community
![The bones connected to the Spline IK do not follow the whole armature - Still need help - Blender Stack Exchange The bones connected to the Spline IK do not follow the whole armature - Still need help - Blender Stack Exchange](https://i.stack.imgur.com/68ZKz.png)
The bones connected to the Spline IK do not follow the whole armature - Still need help - Blender Stack Exchange
![Major bone distortion when exporting with Spline IK bone constraint. · Issue #1683 · KhronosGroup/glTF-Blender-IO · GitHub Major bone distortion when exporting with Spline IK bone constraint. · Issue #1683 · KhronosGroup/glTF-Blender-IO · GitHub](https://user-images.githubusercontent.com/7751182/179174572-a9db2c99-5c31-4612-9657-a9d777aa5d7e.png)
Major bone distortion when exporting with Spline IK bone constraint. · Issue #1683 · KhronosGroup/glTF-Blender-IO · GitHub
![I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender I'm trying to rig this tail. used spline ik but the mesh kinda deform. how can i fix this or is there any better way to rig this? : r/blender](https://preview.redd.it/im-trying-to-rig-this-tail-used-spline-ik-but-the-mesh-v0-x0bwkv4t334b1.png?width=1920&format=png&auto=webp&s=4a1ff51e2a1ad8ea9eddf4c9c3a050cfc3c9e744)